Transpose
Transpose a matrix.
BOOL Transpose( )
Returns TRUE on success or FALSE on failure.
EX1
// Transpose a matrix void matrixbase_Transpose_ex1() { BOOL rc; matrix<double> mat1 = { {1, 1, 1, 1}, {2, 4, 6, 8}, {3, 6, 9, 12} }; // Output of this sample code: // Transposed matrix is: // 1 2 3 // 1 4 6 // 1 6 9 // 1 8 12 // MatrixPage MatPg1; MatPg1.Create("Origin"); MatrixLayer MatLy1 = MatPg1.Layers(0); Matrix Mat1(MatLy1); Mat1 = mat1; printf(" Input matrix is %s.\n",Mat1.GetName()); MatrixPage MatPg2; MatPg2.Create("Origin"); MatrixLayer MatLy2 = MatPg2.Layers(0); Matrix Mat2(MatLy2); Mat2 = mat1; rc=Mat2.Transpose(); // Transpose a matrix if(!rc) printf(" Error: Transpose failed.\n"); else printf(" Transposed matrix is %s.\n",Mat2.GetName()); }
Transpose a matrix. Rows become columns and columns become rows.
matrixbase::FlipHorizontal, matrixbase::FlipVertical, matrixbase::Rotate
origin.h