SetInternalData
Replaced by SetInternalDataType. Kept for backwards compatibility.
BOOL SetInternalData( UINT iType, BOOL bSaveData = TRUE, BOOL bSetViewData = TRUE )
TRUE for success, FALSE for failure
EX1
void MatrixLayer_SetInternalData_Ex1() { MatrixPage mp = Project.MatrixPages(0); if(!mp) return; MatrixLayer ml(mp.GetName()); if( ml.SetInternalData(FSI_USHORT) ) // make a Matrix ushort and keep its data and show as data printf("Success to set internal data type!"); else printf("Fail to set internal data type!"); }
MatrixLayer::SetInternalDataType
origin.h