GETN_COMBO_REFRESH_BUTTON
Name
GETN_COMBO_REFRESH_BUTTON
Declaration
#define GETN_COMBO_REFRESH_BUTTON(_NODE_NAME, _NODE_LABEL, _COMBO_STR, _DEFAULT_VAL) _tmpSubNode = _tmpNode.AddTextNode(_DEFAULT_VAL, #_NODE_NAME, ONODETYPE_BROWSECOMBO);TREE_ADD_LABEL(_NODE_LABEL); _tmpSubNode.SetAttribute(STR_COMBO_ATTRIB, make_combo_button_attribute("R", "User", _COMBO_STR));
Remark
combo control with a refresh button that will call your event handler so you can update the combo entries
Parameters
- _NODE_NAME
- [input] name of the control node
- _NODE_LABEL
- [input] label to display on dynamic control
- _COMBO_STR
- [input] tokens contains in this control
- _DEFAULT_VAL
- [input] default value of the combo list
Return
Examples
EX1
static bool _test_events(TreeNode& myTree, int nRow, int nType, Dialog& dlgGetNBox)
{
if(nRow < 0) // On dialog init, nothing to do
return false;
if(ONODETYPE_BROWSECOMBO == nType) {
vector<string> vs;
vs.Add("John");vs.Add("Scott");vs.Add("Peter");
update_combo_from_refresh(myTree.name, vs, UCFB_CLEAR);
//return true; //if you need to udpate the dialog
}
return false;
}
void combo_button()
{
GETN_BOX(tr)
GETN_COMBO_REFRESH_BUTTON(name, "Pick a Name","", "Tom")
if ( GetNBox(tr, "Combo With Refresh Button", NULL, NULL, _test_events))
printf("You have selected %s\n", tr.name.strVal);
else
printf("User Cancel\n");
}
header to Included
GetNbox.h
See Also
GETN_COMBO_BUTTON
getn_combo_refresh_button
Reference
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